Goyo Predator
EARTH 6

Goyo Predator

  • ATK:
  • 2400

  • DEF:
  • 1200

  • View:
  • 3091




1 Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field, but any battle damage it inflicts to a player is halved. You can only use this effect of "Goyo Predator" once per turn.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
53± 7/ 100
Power Score
Intrinsic 55
Deck 52

Goyo Predator — Power Evaluation

Final Score: 53 ± 7 · Confidence: Medium

  • Intrinsic: 55 · Deck: 52 · Meta: provisional
  • Primary role: Utility · Secondary: Board breaker

Why it scores here

Goyo Predator is a Level 6 Synchro that is only live after it destroys a monster in battle, and then it can take that monster for your side at halved battle damage, once per turn. That is a conditional board swing, not a repeatable engine, so it scores as a mid-tier Utility card. It is easy to run (one copy in all 35 decks, no garnet cost), and it appears across 20 archetypes, which supports its portability. Its 2400 ATK and Synchro stats earn no points, and the 35-deck count shows it is a consistent staple rather than proof of strength, because no combo boards are supplied to confirm its conversion.

Axis scores

Axis Score Evidence
Accessibility 55 Synchro Summoning needs a Tuner plus this card's materials, and it is played in 35 of 35 sampled decks with Called by the Grave and Monster Reborn as top partners, but no starter or searched-role data is available (observed, inferred).
Combo & Conversion 40 The text converts one battle destruction into a steal, with no multi-step board or combo data supplied, so conversion is text-only inference (inferred).
Resource Economy 45 The steal converts an opponent's destroyed monster into a body for you, which is a swing rather than repeated card advantage (inferred).
Effect & Interaction 45 The effect is conditional on winning a battle and is once per turn, so it is soft interaction rather than negation or removal (verified).
Material Utility 40 It is a non-Tuner Level 6 Synchro body, usable as material but not a clean generic one, and no material role data exists (verified, inferred).
Resilience & Flexibility 40 It only triggers on battle destruction, so one negate or a battle-avoiding line can end the effect, and no redundancy data is supplied (inferred).
Deck-Building Efficiency 75 It runs as a single copy in every sampled deck with no garnet or lock restriction, which makes it cheap to include (observed).

Calculation

Weight profile: 0.7 Utility + 0.3 Board breaker. Intrinsic ≈ 55, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Runs as a single copy in all 35 sampled decks with no garnet cost
  • Portable across 20 archetypes
  • Converts a won battle into a board swing with a clear once-per-turn limit

Weaknesses

  • Only live after winning a battle, so it needs a battle step to start its effect
  • Halved battle damage on the stolen monster limits its follow-up pressure
  • No combo evidence showing it converting from a realistic start

Counters / choke points

  • Negation or a battle-avoiding line stops the effect before it triggers

Best use

Board breaker / conditional steal after battle. Decks: Vampires, Six Samurai, Synchro Event. Suggested copies: 1.

Evidence & gaps

  • Verified: Effect is conditional on destroying a monster by battle and sending it to the Graveyard, once per turn, with halved battle damage; Level 6 Synchro, non-Tuner, Earth Warrior, formats TCG/OCG/MasterDuel/DuelLinks; Runs as 1 copy in all 35 sampled decks across 20 archetypes
  • Observed: Vampires is its largest home at 8 decks (22.9%); Called by the Grave and Monster Reborn each co-occur in 13 of 35 decks (37.1%); No combo boards recorded, so no starter, material, or payoff frequency
  • Inferred: Primary role is Utility with a Board breaker secondary, based on the conditional steal text; Its value is a one-time board swing rather than repeated advantage
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no Ruling or counter-card data to confirm interaction with negation











https://metaduelist.com/
Top